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These scrolltexts are found in 'Astatin Version2':


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Astatin Version2 by AVT

Astatin Version2 *** YOU'RE LEAVING THIS INTRO *** - AVANTGARDE PRESENTS ASTATIN AND PW - C CODE, LOGO, CHARSET AND SPRITES BY JACK ALIEN OF AVANTGARDE MUSIC BY METAL - ANOTHER ATTACK FROM THE RAW DUDES IN AVANTGARDE... THIS TIME WE BRING YOU... ASTATIN... FROM ALIVE DESIGNS... CRACKED, ENDSEQUENCE REPAIRED AND ONE-FILED BY JACK ALIEN. PASSWORDS ADDED BY DEFF. NTSC-FIX BY PUDWERX... CALL THE FORUM: XXX-XXX-XXXX, AND TERMINAL OBSESSION: 813-725-0263 FOR THE LATEST AVT-WARES !!! HEADBANGING GIRLS GO TO: C0DERZ, GODFATHERS, DEMONIX, EMPIRE ... TRSI, TRC+SCS, ALPHA FLIGHT, F4CG, TALENT, LEGEND, CREST, EVS/20CC, CAMELOT, CHROMANCE, TRIAD, FAIRLIGHT, REGINA, EXCESS... .. . AND THE DAMNED REST !!! - P - - A - - A - - A - . - S YOU REALLY DARE TO TAKE THE CHALLENGE! - + SO NOW GET READY FOR THE LEVEL 00 ! - E YOU START WITH 3 LIVES AND YOU HAVE - HAVE 0:30 MINUTES TIME TO COMPLETE IT! - F CONGRATULATIONS ! YOU MADE IT ! - H YOUR ACTUAL SCORE IS 0075 POINTS - J AND YOU HAVE 04 LIVES LEFT ! - L NOW GET READY FOR LEVEL 01, - I IN WHICH YOU HAVE 0:30 MINUTES TIME ! - S YOU THOUGHT NOT FAST ENOUGH ! - J BUT YOU STILL HAVE XX LIVES LEFT - J AND SO YOU CAN TRY IT AGAIN ! - E BUT REMEMBER:YOU HAVE ONLY 0:00 MINUTES! - U YOU HAVE NO MORE LIVES LEFT. - K BUT YOU MADE IT UP TO LEVEL XX - K WITH A FINAL SCORE OF - % ORIGINAL AMIGA GAME BY - H -HOLGER PLEICK- - $ C64 CONVERSION BY - L -LARS+STEIN/PROSONIX- - WELCOME TO ASTATIN - # THE GAME OF THE - J NOBILITY OF RADON - # IT WAS TAKEN DOWN - I TO EARTH FOR YOU - # (C) 1994 TALE SOFTWARE - % ORIGINAL AMIGA GAME BY - H -HOLGER PLEICK- - $ C64 CONVERSION BY - L -LARS+STEIN/PROSONIX- - WE IN ALIVE DESIGNS WANT TO THANK AND SAY HELLO TO:OFFENCE,PROSONIX,CAS,TALE, SOFTWARE 2 - L WIESENSTR.46/1 - K 70794 FILDERST. - G BEST ASTATIN PLAYERS ARE - ' -SAVE HIGHSCORE- - ONSTRUCTION (70) - ASY LIVING" TO ACTIVATE CHEAT- MODE (UNLIMITED TIME AND - F 0100AVANTGARDE - F 0090AVANTGARDE - F 0080AVANTGARDE - F 0070AVANTGARDE - F 0060AVANTGARDE - F 0050AVANTGARDE - F 0040AVANTGARDE - F 0030AVANTGARDE - F 0020AVANTGARDE - CONGRATULATIONS - CONGRATULATIONS ! YOU COMPLETED THE GAME ! YOU FINALLY MADE IT TO FINISH 100 LEVELS. WE KNOW IT WAS A HARD WORK, AS THE LEVELS AREN'T SIMPLE, AREN'T THEY ? THE NEXT TIME YOU PLAY ASTATIN, TYPE 'EASY LIVING' AS A PASSWORD TO GET UNLIMITED TIME. AS THERE'S NOT MUCH ACTION IN THIS ENDSEQUENCE, THE SCROLLTEXT HAS TO PLAY THE ROLE OF THE ENTERTAINER. WELL, TO REPEAT IT, HERE ARE THE CREDITS AGAIN: THE ORIGINAL AMIGA GAME WAS INVENTED AND CODED BY HOLGER PLEICK ASWELL AS THE LEVELDESIGN. THE 64 CODE (YES, THAT'S THE THING YOU'RE ACTUALLY LOOKING AT!) WAS DONE BY MAIK JOST. THE AMIGA AND THE C64 GRAPHICS WERE DONE BY TILO JOST. THE MUSIC WAS COMPOSED BY LARS HOFF AND STEIN PEDERSEN OF PROSONIX. ASTATIN WAS PRODUCED BY ROLF STEFFENS AND RELEASED AT TALE SOFTWARE 1992. THE TOOLS, WHICH MADE THIS GAME POSSIBLE, WERE: THE EINSTEIN AMIGA TO 64 ASSEMBLER (EASS), AMICA PAINT, ZOOMATIC, TASS, ACTION VERSION 6PLUS, AMIGA TO 64 COPY, GAME GRAPHICS DESIGNER, THE MAD-EDIE (YES!), THE ASM V1.01, SEVERAL CRUNCHERS AND PACKERS, AN AMIGA 500, A C128, A 64, ONLY ONE 1571 (TO BE CARRIED AROUND BETWEEN ME AND TILO), AND A LOT OF DISKS. THIS GAME IS MY FIRST 64 CODE SINCE TWO YEARS, AS I'VE BEEN ACTIVE ON THE AMIGA SINCE THEN. BUT A LACK OF CODERS AND OF MONEY FORCED ME TO TAKE THE TASK OF CONVERTING THIS GAME TO THE 64. ASTATIN IS OUR FIRST FULL-PRICE GAME. THE OTHERS ARE ALL BUDGET GAMES OR SMALL TOOLS. IN FUTURE, WE WILL ONLY MAKE FULL PRICE GAMES, IF POSSIBLE, AS WE THINK WE ADVANCED FROM THE BEGINNING. ALIVE DESIGNS ON AMIGA DOES EXIST SINCE ABOUT A YEAR NOW. THE 64 SECTION MAYBE TWO OR MORE. WE ARE ALL GRADUALLY LEAVING THE 64 EXCEPT FOR THE CONVERSIONS. BUT WE DON'T DEVELOP ON THIS LITTLE MACHINE ANYMORE. WE ARE ABOUT SIX GUYS IN ALIVE DESIGNS, WHO LIVE CLOSE TOGETHER, THUS ACHIEVING A GOOD COORDINATION BETWEEN THE DIFFERENT MEMBERS. UNFORTUNATELY, WE ONLY HAVE ONE GRAFICIAN, WHICH SOMETIMES CAUSES SERIOUS DELAYS OF OUR PRODUCTIONS. IF YOU ARE INTERESTED IN WORKING TOGETHER WITH US, THEN SEND EXAMPLES OF YOUR WORK TO THE ADDRESS GIVEN IN THE INTRO. AS THIS IS A SCROLLER, I (MAIK JOST) WON'T MISS THE CHANCE TO SEND SOME PERSONAL GREETS TO MY FRIENDS, COMPUTING OR NOT. BINARY HELLO'S ARE UPLOADED TO: HOLGER (RE-ENTERING OUR FLEET ?), ANDREAS 'YUP' SCHNEIDER (GOOD LUCK WITH AVES! TAKE MY BIRTHDAY PRESENT TO PREVENT FURTHER LOSS OF TIME CAUSED BY SLEEP!D - ), ZORAN (GET LOUD - !), THOMAS (THANX FOR YOUR TIRELESS HARDWARE REPAIR-SERVICE !), EDDIE (NO, NOT THIS TIME, I'M SORRY, HEHE), ALL OTHERS AT OFFENCE, KAI AND ALEX (DON'T WANNA MISS YOU ON THE MEETINGS), GUISEPPE 'XAYNE' MUSARDO (IF YOU JUST WEREN'T THAT LAZY - . BUT ANYWAY, KEEP UP YOUR QUALITY !!), LARS AND STEIN (THANX FOR ALL - ! NEXT TIME MAYBE AN AMIGA ORDER!), FRANK (SO WHAT ABOUT MY GAMES, EH ?? TREAT THEM WELL, HAHA), BERND AND HOLGER/CAS (CRAZY CALLS!D - ), JCH (BUSY, BUSY). ALSO A BIG HANDSHAKE TO ALL THE OTHERS AT ALIVE DESIGNS PLUS THE NON-GAME-INVOLVED: ANDI (YOU'VE GOT A HARD LIVE WITH US, EH ?), TORSTEN (I'VE HEARD NOTHING FROM YOU SINCE A LONG TIME), HOTE, JOCHEN B. (YOHO!), JOCHEN R. (ALWAYS TRYING TO CONVINCE ME TO CODE YOUR GAMES), ANDES (HOPE YOU'LL BE BACK INTO OUR FLEET ONE DAY). NON-BINARY HANDSHAKES, GREETS AND THANKS ARE FLYING TO: HOLGER (AGAIN! ALWAYS BUSINESS ON YOUR MIND !), CHRISTIAN (TOGETHER WE'LL ENDURE PHYSICS !), CHRISSI (THANKS FOR THE PAPER DESIGN. YOU'RE THE ONE WITH THE VERY BEST CALLS ! I KNOW THAT A SCROLLER LIKE THIS CAN NEVER BE SUFFICENT, SO - .), DOMI (WE'LL BEAT ALL OTHER LK LAMERS - !), JOACHIM (NO LEVELS THIS TIME.), JAN H. (ADVANCING TO MR. ABS, EH ?), FRANK F. (GIMME FAIF !), SUSI (STILL WITHOUT 'E' BUT WITH COOL CALLS), THEO (EVEN NEGATIVE REACTIONS ARE REACTIONS, HAHAHA), ANDREAS B. (ATTRACTED BY THE FLIPPER ONLY?), AND TO ALL THE OTHER PEOPLE, WHOSE PRESENCE I ENJOY BUT CANNOT BE NAMED AS THEY WOULD PUSH THIS LITTLE SCROLLER TO ITS MEMORIAL LIMIT (?). AND AS ALL THINGS HAVE AN END, THIS LITTLE SCROLLER ALSO HAS TO END ITS SHORT LIVE BY NOW. WE ALL HOPE YOU ENJOYED PLAYING THIS GAME (AND BUY OUR NEXT ONE, HAHAHAHA). SEE YOU IN ANOTHER ALIVE DESIGNS PRODUCTION. - MAIK JOST OF ALIVE DESIGNS IN THE MIDDLE OF 1992 - ABCDEFGIKMOQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - E: THE EINSTEIN AMIGA TO 64 ASSEMBLER (EASS), AMICA PAINT, ZOOMATIC, TASS, ACTION VERSION 6PLUS, AMIGA TO 64 COPY, GAME GRAPHICS DESIGNER, THE MAD-EDIE (YES!), THE ASM V1.01, SEVERAL CRUNCHERS AND PACKERS, AN AMIGA 500, A C128, A 64, ONLY ONE 1571 (TO BE CARRIED AROUND BETWEEN ME AND TILO), AND A LOT OF DISKS. THIS GAME IS MY FIRST 64 CODE SINCE TWO YEARS, AS I'VE BEEN ACTIVE ON THE AMIGA SINCE THEN. BUT A LACK OF CODERS AND OF MONEY FORCED ME TO TAKE THE TASK OF CONVERTING THIS GAME TO THE 64. ASTATIN IS OUR FIRST FULL-PRICE GAME. THE OTHERS ARE ALL BUDGET GAMES OR SMALL TOOLS. IN FUTURE, WE WILL ONLY MAKE FULL PRICE GAMES, IF POSSIBLE, AS WE THINK WE ADVANCED FROM THE BEGINNING. ALIVE DESIGNS ON AMIGA DOES EXIST SINCE ABOUT A YEAR NOW. THE 64 SECTION MAYBE TWO OR MORE. WE ARE ALL GRADUALLY LEAVING THE 64 EXCEPT FOR THE CONVERSIONS. BUT WE DON'T DEVELOP ON THIS LITTLE MACHINE ANYMORE. WE ARE ABOUT SIX GUYS IN ALIVE DESIGNS, WHO LIVE CLOSE TOGETHER, THUS ACHIEVING A GOOD COORDINATION BETWEEN THE DIFFERENT MEMBERS. UNFORTUNATELY, WE ONLY HAVE ONE GRAFICIAN, WHICH SOMETIMES CAUSES SERIOUS DELAYS OF OUR PRODUCTIONS. IF YOU ARE INTERESTED IN WORKING TOGETHER WITH US, THEN SEND EXAMPLES OF YOUR WORK TO THE ADDRESS GIVEN IN THE INTRO. AS THIS IS A SCROLLER, I (MAIK JOST) WON'T MISS THE CHANCE TO SEND SOME PERSONAL GREETS TO MY FRIENDS, COMPUTING OR NOT. BINARY HELLO'S ARE UPLOADED TO: HOLGER (RE-ENTERING OUR FLEET ?), ANDREAS 'YUP' SCHNEIDER (GOOD LUCK WITH AVES! TAKE MY BIRTHDAY PRESENT TO PREVENT FURTHER LOSS OF TIME CAUSED BY SLEEP!D - ), ZORAN (GET LOUD - !), THOMAS (THANX FOR YOUR TIRELESS HARDWARE REPAIR-SERVICE !), EDDIE (NO, NOT THIS TIME, I'M SORRY, HEHE), ALL OTHERS AT OFFENCE, KAI AND ALEX (DON'T WANNA MISS YOU ON THE MEETINGS), GUISEPPE 'XAYNE' MUSARDO (IF YOU JUST WEREN'T THAT LAZY - . BUT ANYWAY, KEEP UP YOUR QUALITY !!), LARS AND STEIN (THANX FOR ALL - ! NEXT TIME MAYBE AN AMIGA ORDER!), FRANK (SO WHAT ABOUT MY GAMES, EH ?? TREAT THEM WELL, HAHA), BERND AND HOLGER/CAS (CRAZY CALLS!D - ), JCH (BUSY, BUSY). ALSO A BIG HANDSHAKE TO ALL THE OTHERS AT ALIVE DESIGNS PLUS THE NON-GAME-INVOLVED: ANDI (YOU'VE GOT A HARD LIVE WITH US, EH ?), TORSTEN (I'VE HEARD NOTHING FROM YOU SINCE A LONG TIME), HOTE, JOCHEN B. (YOHO!), JOCHEN R. (ALWAYS TRYING TO CONVINCE ME TO CODE YOUR GAMES), ANDES (HOPE YOU'LL BE BACK INTO OUR FLEET ONE DAY). NON-BINARY HANDSHAKES, GREETS AND THANKS ARE FLYING TO: HOLGER (AGAIN! ALWAYS BUSINESS ON YOUR MIND !), CHRISTIAN (TOGETHER WE'LL ENDURE PHYSICS !), CHRISSI (THANKS FOR THE PAPER DESIGN. YOU'RE THE ONE WITH THE VERY BEST CALLS ! I KNOW THAT A SCROLLER LIKE THIS CAN NEVER BE SUFFICENT, SO - .), DOMI (WE'LL BEAT ALL OTHER LK LAMERS - !), JOACHIM (NO LEVELS THIS TIME.), JAN H. (ADVANCING TO MR. ABS, EH ?), FRANK F. (GIMME FAIF !), SUSI (STILL WITHOUT 'E' BUT WITH COOL CALLS), THEO (EVEN NEGATIVE REACTIONS ARE REACTIONS, HAHAHA), ANDREAS B. (ATTRACTED BY THE FLIPPER ONLY?), AND TO ALL THE OTHER PEOPLE, WHOSE PRESENCE I ENJOY BUT CANNOT BE NAMED AS THEY WOULD PUSH THIS LITTLE SCROLLER TO ITS MEMORIAL LIMIT (?). AND AS ALL THINGS HAVE AN END, THIS LITTLE SCROLLER ALSO HAS TO END ITS SHORT LIVE BY NOW. WE ALL HOPE YOU ENJOYED PLAYING THIS GAME (AND BUY OUR NEXT ONE, HAHAHAHA). SEE YOU IN ANOTHER ALIVE DESIGNS PRODUCTION. - MAIK JOST OF ALIVE DESIGNS IN THE MIDDLE OF 1992 - ABCDEFGIKMOQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -